⌘I Get Info
by
Matt Sephton
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#gamedev
(31 posts)
Making games on iPhone/iPad using Lua & Love2D
2025-02-20 •
1 min read
DREAM RIDE for Sega Dreamcast (and emulators)
♥
2025-01-05 •
1 min read
Bender 2: Bend Harder for Playdate
2024-10-08 •
1 min read
A haze of inspiration
2024-09-28 •
1 min read
This behavior is by design
2024-08-28 •
1 min read
A year in the life of a Playdate game developer
♥
2024-03-07 •
1 min read
Interview: Kenta Cho (Japanese indie game developer)
♥
2024-02-10 •
1 min read
Easter egg emoji: converting pixels into particles
2023-11-26 •
1 min read
YOYOZO (or, how I made a Playdate game in 39KB)
📍 ♥
2023-11-21 •
1 min read
Circular for Playdate
2022-05-30 •
1 min read
Wire Hang Redux for 64-bit macOS
2022-04-23 •
1 min read
Found whilst backing up an old PC
2020-10-03 •
1 min read
Daily Driver: Cannonball Run
2020-08-31 •
1 min read
Daily Driver: Shine Get!
2020-07-21 •
1 min read
Daily Driver: Instant Replay
2020-07-17 •
1 min read
Daily Driver: from 3D to 2D
2020-05-27 •
1 min read
Daily Driver: Physics
2020-05-24 •
1 min read
Daily Driver: Racer
2020-05-20 •
1 min read
Daily Driver: The Beginning
2020-05-01 •
1 min read
Game Archaeology: No Man’s Sky
2016-08-19 •
1 min read
Game Archaeology: Rocket League
2016-07-01 •
1 min read
Game Critique: Frantic Architect
2016-06-10 •
1 min read
Game Critique: Hill Racer 2
2016-06-09 •
1 min read
Game Analysis: Boom Dots
2016-06-01 •
1 min read
Boom Matt
2015-03-14 •
1 min read
Wire Hang Redux: update
2011-12-12 •
1 min read
Wire Hang Redux
♥
2004-06-20 •
1 min read
Terra Firma
♥
2002-08-23 •
1 min read
Yaking
2002-03-27 •
1 min read
Bendertron
♥
2001-02-14 •
1 min read
Simple Soccer
♥
2000-09-29 •
1 min read